A ghost, trapped in the tree planted above her grave, finds herself exploring the world when the tree is transformed into a ship's mast. A lonely princess explores a crypt, hoping to find a new name and escape her fears. A merchant, far from home, plays a game of riddles with the guardian of a mountain pass.
A TALE BEFORE YOU GO is a storytelling game for one player. To play, you will need a standard deck of cards. You can tell your story orally or write it down; a tale can be spun in as little a ten minutes, or stretched out to thirty or more minutes.
Discover the character at the center of your tale — their fears, wishes, secrets, and wants. Are they a stranger to this land? What do they yearn to find? What shadows haunt their past?
Follow as they meet strangers, make choices, and suffer (or enjoy) the consequences.
The tale you spin may reveal an unexpected moral lesson, an illustration of a forgotten holiday, a reassuring reminder of the magic in the world -- or something else entirely.
The ghost turns the ship's sails into truth-telling tapestries to set herself free. The princess offers herself to the crypt's elemental guardian and takes its name. The merchant turns back, defeated by the riddles but enriched by the moonstones he found in the mountainside.
Designed & written by Portia Elan, with illustrations by Charles Ferguson-Avery of Feral Indie Studio.